

At the same time, many skills feel useless, and it’s not at all difficult to pass the level without pumping. Firstly, there are only a couple of figurines at the level, and secondly, with each death, the number of skills available for pumping decreases. Without defeat, you can open new tricks only with the help of special figurines, and this decision seems very doubtful so far. Aging can be slowed down - after successful last hits, the number of defeats sometimes decreases.Īfter death, a special menu opens in which you can spend the points earned in duels on new tricks. The number of defeats will increase to his age, his health will decrease, but he will deal more damage.

But when using parries, I managed to run the demo without any deaths at all.Īnother mechanic of Sifu is connected with death - the main character can die several times and after each he will grow old. During the first passage, I ignored it, which is why I had to start the level again after the second fight, despite the fact that I have to fight in the mission about a dozen times. At such moments, you feel like an action hero who used a secret trick.Īs with Sekiro, it's very difficult to progress through the game without a thoughtful block. And in a difficult moment, you can slow down time, aim at a specific part of the enemy’s body and deliver a very strong blow - this skill is made especially nice (some opponents even lose glasses when they hit the eye). Sifu also has an interactive environment - throwing objects at enemies feels very responsive.
Sifu game demo series#
Without pictograms or even sound signals, it is not clear whether the blow was repelled and whether a series of attacks could be carried out. And here lies, perhaps, the main drawback of the combat system: the parry effect is often not obvious. In Sifu, you don’t need to do this - just press the button at the right moment. Absolver also had a system of parries, but there they worked better when the player had time to point them in the right direction. There are no icons above the enemy's head, suggesting that his blow can be parried, but with a successful block, the opponent will be vulnerable for several moments. At the same time, the stamina of the protagonist can also run out - then he will not be able to do anything for several moments.įrom the Batman Poki games, Sifu got the system of counterattacks. If you land enough attacks, you can knock out the enemy with a spectacular finishing move. The player can deliver light and powerful blows that will fill up the fatigue bar above the opponent's head, similar to FromSoftware's action movie. In the demo, only the section with the club was available, in which the hero will have to find a certain Sean.Ĭombat in Sifu combines elements of Sekiro and the Batman: Arkham series.

In total, Sifu will have five levels, each of which contains one of the killers who controls a part of the city. The protagonist of Sifu is a kung fu expert who avenges his family. I went through the press version of Sifu several times and was convinced that, despite the lack of online battles and the new surroundings, the game primarily develops the ideas of Absolver and at the same time manages to immerse you in the atmosphere of a real kung fu action game. The fighting game Absolver is remembered for its deep combat system, which was spoiled by a controversial progression system, a rudimentary story, and an unstable network code. Already the first trailers of the action game about the martial arts master Sifu were reminiscent of the previous game of the studio Friv5Online.
